Internal Parallax
Internal Parallax creates an illusion of layers going inside the Mesh. Similar to an "infinite mirror" effect, it can be used to create stylized parallax effects in the specified areas.
Parallax Mode
Type
: Dropdown, Options:Basic
/HeightMap
Determines the Parallax Mode to use for the Internal Parallax.
Basic
Basic Parallax as determined by the Map.
HeightMap
Uses the Height Map technique to create the Internal Parallax.
Internal Map
Type
: Color Texture (sRGB = On
)
Color Map to use for the Internal Map. RGB
for Color, and A
channel for the Height.
Mask
Type
: Data Texture (sRGB = Off
)
Clamps the Internal Parallax to only affect a specified area as determined by the Mask.
Layer Controls
Parallax Internal Iterations
Type
: Float, Range:1.0 - 50.0
How many iterations should there be for the Parallax. Higher numbers yield more iterations.
Min Depth
Type
: Float
The Minimum Depth for the Parallax.
Max Depth
Type
: Float
The Maximum Depth for the Parallax.
Layer Colors
Min Depth Brightness
Type
: Float, Range:0.0 - 5.0
Minimum Brightness intensity of the Minimum Depth Color.
Max Depth Brightness
Type
: Float, Range:0.0 - 5.0
Maximum Brightness intensity fo the Maximum Depth Color.
Min Depth Color
Type
: Color
Color to use for the Minimum Depth.
Max Depth Color
Type
: Color
Color to use for the Maximum Depth.
Internal Blend Mode
Type
: Dropdown, Options:Add
/Max
How much to blend the Internal Parallax with the Base Color.
Surface Blend Mode
Type
: Dropdown, Options:Replace
/Darken
/Multiply
/Lighten
/Screen
/Subtract
/Add
/Overlay
/Mixed
How much to blend the Surface of the Internal Parallax to the Base Color.
Hue Shift
Type
: Checkbox
Enables the Hue Shift feature of the Internal Parallax.
Hue Shift
Type
: Float, Range:0.0 - 1.0
How much to shift the base color around the hue circle.
This value is circular, and will have the same result at 0 and 1.
Hue Shift Speed
Type
: Float
How much to constantly shift the hue with time. A value of 1 will result in a full hue shift cycle every 20 seconds.
Hue Shift Per Level
Type
: Float
How much to constantly shift the hue with each level of the Parallax.