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Voronoi

Voronoi is an effect that generates a noise pattern across the Material, either in 2D or 3D, making for very interesting stylized effects.

Type

  • Type: Dropdown, Options: 2D (Fast)/3D (Fast with color bugs)/3D (Slow with no bugs)

Choice of Voronoi effect to use. Each of these are self-explanatory due to the way they function.

Space

  • Type: Dropdown, Options: Local/World/UV

Where should the Voronoi effects be simulated on.

Blend

  • Type: Dropdown, Options: Color and Emission/Just Emission

Chooses how you want the Voronoi to Blend with the Material.

Affects Material Alpha

  • Type: Checkbox

If enabled, the Voronoi will also affect the Material's Alpha.

Mask

  • Type: Data Texture (sRGB = Off)

Determines where to contain the Voronoi effects and where it should only appear in.

Global Mask

  • Type: Dropdown, Options: 1R/1G/1B/1A/2R/2G/2B/2A/3R/3G/3B/3A/4R/4G/4B/4A

Same as above, but uses a Global Mask instead to determine the Mask.

Noise

  • Type: Data Texture (sRGB = Off)

Which Noise Map to use for the Voronoi effect.

Noise Intensity

  • Type: Float, Range: 0.0 - 1.0

How much intensity to add to the Noise Map, if provided.

Outer Color

  • Type: Color

Choice of Color to use for the Outer Voronoi.

Outer Emission

  • Type: Float, Range: 0.0 - 20.0

How much Emission to add to the Outer Voronoi's color.

Inner Color

  • Type: Color

Choice of Color to use for the Inner Voronoi.

Inner Emission

  • Type: Float, Range: 0.0 - 20.0

How much Emission to add to the Inner Voronoi's color.

Gradient

  • Type: Vector2

In X and Y coordinates, determines the Gradient location of the Voronoi in the 2D space.

Power

  • Type: Float

How much power to add to the Voronoi.

Scale

  • Type: Float

How large or small to scale the Voronoi effects.

Speed

  • Type: Float3

How fast to move the Voronoi effect among the simulated space.

Voronoi Random Cell Color

  • Type: Checkbox

Enables the ability to apply random saturation and brightness to each Voronoi cell simulated.

Saturation Range

  • Type: Clamped Float, Range: 0.0 - 1.0

Minimum and Maximum range of Saturation to apply to each randomized Voronoi Cell.

Brightness Range

  • Type: Clamped Float, Range: 0.0 - 1.0

Minimum and Maximum range of Brightness to apply to each randomized Voronoi Cell.

info

The settings in this section will only be visible when AudioLink is activated on the Material.

Inner Emission Band

  • Type: Dropdown, Options: Bass/Low Mid/High Mid/Treble/Volume

Which band to use for the Inner Emission Mod.

Inner Emission Mod

  • Type: Vector2

How much to add or subtract from the Inner Emission.

ModifierFunction
MinAmount changed to Inner Emission with No Audio in Size Band
MaxAmount changed to Inner Emission with Max Audio in Size Band

Outer Emission Band

  • Type: Dropdown, Options: Bass/Low Mid/High Mid/Treble/Volume

Which band to use for the Outer Emission Mod.

Outer Emission Mod

  • Type: Vector2

How much to add or subtract from the Outer Emission.

ModifierFunction
MinAmount changed to Outer Emission with No Audio in Size Band
MaxAmount changed to Outer Emission with Max Audio in Size Band

Gradient Min Band

  • Type: Dropdown, Options: Bass/Low Mid/High Mid/Treble/Volume

Which band to use for the Gradient Min Add

Gradient Min Add

  • Type: Float

How much to add or subtract from the Gradient Min value.

Gradient Max Band

  • Type: Dropdown, Options: Bass/Low Mid/High Mid/Treble/Volume

Which band to use for the Gradient Max Add

Gradient Max Add

  • Type: Float

How much to add or subtract from the Gradient Max value.

Speed X Motion Type

  • Type: Dropdown

Which motion type to use for the Speed X.

Speed X Motion Type Options
  • Motion Increases as intensity of the band increases
  • Above but Smooth
  • Motion moves back and forth as a function of intensity
  • Above but Smoooth
  • Fixed Speed Increase when the band is dark Stationary when light
  • Above but Smooooth
  • Fixed Speed Increase when the band is dark Fixed speed decrease when light

Speed X Band

  • Type: Dropdown, Options: Bass/Low Mid/High Mid/Treble/Volume

Which band to use for the Speed X.

Speed X

  • Type: Float

How much to add or subtract from the Speed X value.

Speed Y Motion Type

  • Type: Dropdown

Which motion type to use for the Speed Y.

Speed Y Motion Type Options
  • Motion Increases as intensity of the band increases
  • Above but Smooth
  • Motion moves back and forth as a function of intensity
  • Above but Smoooth
  • Fixed Speed Increase when the band is dark Stationary when light
  • Above but Smooooth
  • Fixed Speed Increase when the band is dark Fixed speed decrease when light

Speed Y Band

  • Type: Dropdown, Options: Bass/Low Mid/High Mid/Treble/Volume

Which band to use for the Speed Y.

Speed Y

  • Type: Float

How much to add or subtract from the Speed Y value.

Speed Z Motion Type

  • Type: Dropdown

Which motion type to use for the Speed Z.

Speed Z Motion Type Options
  • Motion Increases as intensity of the band increases
  • Above but Smooth
  • Motion moves back and forth as a function of intensity
  • Above but Smoooth
  • Fixed Speed Increase when the band is dark Stationary when light
  • Above but Smooooth
  • Fixed Speed Increase when the band is dark Fixed speed decrease when light

Speed Z Band

  • Type: Dropdown, Options: Bass/Low Mid/High Mid/Treble/Volume

Which band to use for the Speed Z.

Speed Z

  • Type: Float

How much to add or subtract from the Speed Z value.