Voronoi
Voronoi is an effect that generates a noise pattern across the Material, either in 2D or 3D, making for very interesting stylized effects.
Type
Type
: Dropdown, Options:2D (Fast)
/3D (Fast with color bugs)
/3D (Slow with no bugs)
Choice of Voronoi effect to use. Each of these are self-explanatory due to the way they function.
Space
Type
: Dropdown, Options:Local
/World
/UV
Where should the Voronoi effects be simulated on.
Blend
Type
: Dropdown, Options:Color and Emission
/Just Emission
Chooses how you want the Voronoi to Blend with the Material.
Affects Material Alpha
Type
: Checkbox
If enabled, the Voronoi will also affect the Material's Alpha.
Mask
Type
: Data Texture (sRGB = Off
)
Determines where to contain the Voronoi effects and where it should only appear in.
Global Mask
Type
: Dropdown, Options:1R
/1G
/1B
/1A
/2R
/2G
/2B
/2A
/3R
/3G
/3B
/3A
/4R
/4G
/4B
/4A
Same as above, but uses a Global Mask instead to determine the Mask.
Noise
Type
: Data Texture (sRGB = Off
)
Which Noise Map to use for the Voronoi effect.
Noise Intensity
Type
: Float, Range:0.0 - 1.0
How much intensity to add to the Noise Map, if provided.
Outer Color
Type
: Color
Choice of Color to use for the Outer Voronoi.
Outer Emission
Type
: Float, Range:0.0 - 20.0
How much Emission to add to the Outer Voronoi's color.
Inner Color
Type
: Color
Choice of Color to use for the Inner Voronoi.
Inner Emission
Type
: Float, Range:0.0 - 20.0
How much Emission to add to the Inner Voronoi's color.
Gradient
Type
: Vector2
In X and Y coordinates, determines the Gradient location of the Voronoi in the 2D space.
Power
Type
: Float
How much power to add to the Voronoi.
Scale
Type
: Float
How large or small to scale the Voronoi effects.
Speed
Type
: Float3
How fast to move the Voronoi effect among the simulated space.
Voronoi Random Cell Color
Type
: Checkbox
Enables the ability to apply random saturation and brightness to each Voronoi cell simulated.
Saturation Range
Type
: Clamped Float, Range:0.0 - 1.0
Minimum and Maximum range of Saturation to apply to each randomized Voronoi Cell.
Brightness Range
Type
: Clamped Float, Range:0.0 - 1.0
Minimum and Maximum range of Brightness to apply to each randomized Voronoi Cell.
Audio Link
The settings in this section will only be visible when AudioLink is activated on the Material.
Inner Emission Band
Type
: Dropdown, Options:Bass
/Low Mid
/High Mid
/Treble
/Volume
Which band to use for the Inner Emission Mod.
Inner Emission Mod
Type
: Vector2
How much to add or subtract from the Inner Emission.
Modifier | Function |
---|---|
Min | Amount changed to Inner Emission with No Audio in Size Band |
Max | Amount changed to Inner Emission with Max Audio in Size Band |
Outer Emission Band
Type
: Dropdown, Options:Bass
/Low Mid
/High Mid
/Treble
/Volume
Which band to use for the Outer Emission Mod.
Outer Emission Mod
Type
: Vector2
How much to add or subtract from the Outer Emission.
Modifier | Function |
---|---|
Min | Amount changed to Outer Emission with No Audio in Size Band |
Max | Amount changed to Outer Emission with Max Audio in Size Band |
Gradient Min Band
Type
: Dropdown, Options:Bass
/Low Mid
/High Mid
/Treble
/Volume
Which band to use for the Gradient Min Add
Gradient Min Add
Type
: Float
How much to add or subtract from the Gradient Min value.
Gradient Max Band
Type
: Dropdown, Options:Bass
/Low Mid
/High Mid
/Treble
/Volume
Which band to use for the Gradient Max Add
Gradient Max Add
Type
: Float
How much to add or subtract from the Gradient Max value.
Speed X Motion Type
Type
: Dropdown
Which motion type to use for the Speed X.
Speed X Motion Type Options
- Motion Increases as intensity of the band increases
- Above but Smooth
- Motion moves back and forth as a function of intensity
- Above but Smoooth
- Fixed Speed Increase when the band is dark Stationary when light
- Above but Smooooth
- Fixed Speed Increase when the band is dark Fixed speed decrease when light
Speed X Band
Type
: Dropdown, Options:Bass
/Low Mid
/High Mid
/Treble
/Volume
Which band to use for the Speed X.
Speed X
Type
: Float
How much to add or subtract from the Speed X value.
Speed Y Motion Type
Type
: Dropdown
Which motion type to use for the Speed Y.
Speed Y Motion Type Options
- Motion Increases as intensity of the band increases
- Above but Smooth
- Motion moves back and forth as a function of intensity
- Above but Smoooth
- Fixed Speed Increase when the band is dark Stationary when light
- Above but Smooooth
- Fixed Speed Increase when the band is dark Fixed speed decrease when light
Speed Y Band
Type
: Dropdown, Options:Bass
/Low Mid
/High Mid
/Treble
/Volume
Which band to use for the Speed Y.
Speed Y
Type
: Float
How much to add or subtract from the Speed Y value.
Speed Z Motion Type
Type
: Dropdown
Which motion type to use for the Speed Z.
Speed Z Motion Type Options
- Motion Increases as intensity of the band increases
- Above but Smooth
- Motion moves back and forth as a function of intensity
- Above but Smoooth
- Fixed Speed Increase when the band is dark Stationary when light
- Above but Smooooth
- Fixed Speed Increase when the band is dark Fixed speed decrease when light
Speed Z Band
Type
: Dropdown, Options:Bass
/Low Mid
/High Mid
/Treble
/Volume
Which band to use for the Speed Z.
Speed Z
Type
: Float
How much to add or subtract from the Speed Z value.