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Normal Correct

Normal Correct forces the normals of the mesh to point towards a certain direction. This can have the effect of "flattening" out the shading, commonly only useful for getting more out of toon shading on faces.

Normal Correct Amount

  • Type: Float, Range: 0.0 - 1.0

Controls the intensity of how much it alters the normals.

Origin

  • Type: Float3

The point that acts as the center will be where the normals are aligned outwards from, on the XYZ axis.

info

The "center" of the Origin is an offset from the Root Bone of your mesh. This means the effect will appear differently depending on the specified Root Bone your mesh is set to.