Back Face
Back Face provides options for modifying the base color, emission, and alpha for the backfaces of a mesh.
On 3D models, meshes typically only show it's faces on one side, that being the front-facing side. The back-facing side of the mesh is usually see-through, an effect that you can get when you are looking from inside a model. Shaders can control this behavior, forcing the back-facing side of the mesh to also render if the user desires for whatever reason.
Color
Type
: Color
Tint color to multiply the backface by.
Texture
Type
: Color Texture (sRGB = ON
)
Texture to override the backface base color with instead.
Mask
Type
: Data Texture (sRGB = OFF
)
Texture used to mask the effect of backface color, texture, emission, and alpha modifiers.
Emission Strength
Type
: Float, Range:0.0 - 20.0
How much Emission to add to the backface. Draws from the backface color.
Hue Shift
Type
: Checkbox
Enable or Disable Hue Shift for the backface base color.
Color Space
Type
: Dropdown, Options:OKLab
/HSV
Choice of Color Space to use for the Hue Shift. By default, it will be set to OKLab
.
Learn about the difference of Color Spaces as documented here in Color Adjust.
Shift
Type
: Float, Range:0.0 - 1.0
How much to shift the backface base color around the hue circle.
This value is circular, and will have the same result at 0 and 1.
Shift Speed
Type
: Float
How much to constantly shift the hue with time. A value of 1 will result in a full hue shift cycle every 20 seconds.
Backface Mods
Detail Intensity
Type
: Float, Range:0.0 - 5.0
Detail Intensity backface multiplier for detail textures in the Details section.
Replace Alpha
Type
: Checkbox
Whether to replace the alpha value for the backface with the alpha calculated from the Backface Texture and Alpha settings.
Global Emission Multiplier
Type
: Float
Custom Multiplier to limit the Emissions shown on the backface.