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Post Processing

Post Processing provides some advanced options for modifying the look of the shader. These can be used to create a specific look, or adjusted at runtime to match the user's environment.

Mask

  • Type: Data Texture (sRGB OFF)

Mask that defines where to apply the post-processing effects. Black applies no effect, while white applies full effects.

Hue

  • Type: Float, Range: 0.0 - 1.0

Global hue adjustment, applied to the final color of the shader.

Tint

  • Type: HDR Color

Global tint color, applied to the final color of the shader.

RGB

  • Type: Vector3

RGB vector multiplied with the final color of the shader. This can be thought of as equivalent to a color tint, but applied to the RGB channels.

Contrast

  • Type: Float

Contrast adjustment, applied to the final color of the shader. Increases the amount of contrast between low and high color values.

Saturation

  • Type: Float

Saturation adjustment, applied to the final color of the shader. Saturation determines how much color is present in the final color. If set to 0, the final color is grayscale. If set to 1, the final color is the same as the input color. Values greater than 1 increase the amount of color present.

Brightness

  • Type: Float

Brightness adjustment, applied to the final color of the shader. This represents a multiplier applied to the final color.

Lightness

  • Type: Float

Lightness adjustment, applied to the final color of the shader. This represents a value directly added to or removed from the final color, harshly affecting the intensity of the final color.

HDR

  • Type: Float

How much to move the final color towards its HDR equivalent color. This is a very niche feature.

Posterization

  • Type: Checkbox

Enables or disables Posterization. Posterization is a technique that converts the final color to a limited number of colors.

Steps

  • Type: Float, Range: 1.0 - 30.0

How many steps to use when using Posterization.