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Geometric Dissolve Pro

Geometric Dissolve is an advanced feature that expands beyond a typical Dissolve in the main shader. It uses the 3D Mesh to manipulate the vertices, creating an advanced 3D dissolve animation.

Pro Only

This Feature is only available in Poiyomi Pro! Subscribe to the Patreon at the $10 tier or higher to access it.

Shape Type

  • Type: Dropdown, Options: Pyramid (slower)/Triangle (fast)

Pyramid (slower)

Default mode. Triangles actively being 'dissolved' will have additional geometry generated in order to give depth and volume to the effect.

Triangle (faster)

Triangles actively being 'dissolved' will remain simple triangles and have no additional geometry generated.

Gradient Type

  • Type: Dropdown, Options: Texture/Point 2 Point/Noise

Determines how the intensity of the effect will be driven.

Texture

UV

  • Type: Dropdown, Options: UV0/UV1/UV2/UV3/World Pos/Local Pos

Which UV the Geometric Dissolve effect will be projected onto.

Gradient

  • Type: Data Texture (sRGB OFF)

Description

Mask

  • Type: Data Texture (sRGB OFF)

Description

Dissolve Alpha

  • Type: Float, Range: -1.0 - 1.0

Description

Expansion Time

  • Type: Float, Range: 0.001 - 1.0

Description

Point 2 Point

Description

Mask

  • Type: Data Texture (sRGB OFF)

Description

Dissolve Alpha

  • Type: Float, Range: -1.0 - 1.0

Description

Expansion Time

  • Type: Float, Range: 0.001 - 1.0

Description

Vertex Color Position

  • Type: Checkbox

Description

Start Point

  • Type: Vector (3)

Description

End Point

  • Type: Vector (3)

Description

Visualize

  • Type: Checkbox

Description

Noise

Description

UV

  • Type: Dropdown, Options: UV0/UV1/UV2/UV3/World Pos/Local Pos

Which UV the Geometric Dissolve effect will be projected onto.

Mask

  • Type: Data Texture (sRGB OFF)

Description

Dissolve Alpha

  • Type: Float, Range: -1.0 - 1.0

Description

Noise Threshold

  • Type: Float, Range: 0.0 - 1.0

Description

Expansion Time

  • Type: Float, Range: 0.001 - 1.0

Description

Noise Density

  • Type: Float (2)

Density of the noise used to drive dissolve intensity. Smaller values appear smoother, larger values provide more detail.

Noise Speed

  • Type: Float

Determines how quickly the noise algorithm progresses through time. Larger values are faster.

Motion & Size

Travel Distance

-Type: Float

Determines the maximum distance a triangle being 'dissolved' may travel.

Scale Range

MinS

-Type: Float

Description

MaxS

-Type: Float

Description

MinR

-Type: Float

Description

MaxR

-Type: Float

Description

Height Range

MinH

-Type: Float

Description

MaxH

-Type: Float

Description

MinR

-Type: Float

Description

MaxR

-Type: Float

Description

Min Rotation

  • Type: Float (3)

Description

Max Rotation

  • Type: Float (3)

Description

Color & Emission

Color Tex

  • Type: Color Texture (sRGB ON)

Description

Blending

  • Type: Dropdown, Options: Replace/Multiply/Screen/Linear Dodge(Add)/Overlay/Mixed

Color blending mode

Color

  • Type: Color (RGBA)

Color to blend

Color Range

  • Type: Float (2)

'Min' determines at what dissolve strength the material's base color will be fully shown.
'Max' determines at what dissolve strength the texture/color specified in this section will be fully shown.
Values between 'Min' and 'Max' will fade smoothly. 'Min' may be larger than 'Max'.

Emission Range

  • Type: Float (2)

'Min' determines at what dissolve strength this section will stop producing emissions.
'Max' determines at what dissolve strength this section will produce the specified emission amount.
Values between 'Min' and 'Max' will fade smoothly. 'Min' may be larger than 'Max'.

Wireframe

Wireframe

  • Type: Checkbox

Enables Wireframe

Thickness

  • Type: Float, Range: 0.0 - 1.0

Description

Time Offset

  • Type: Float

Description

Extend Base Color

  • Type: Checkbox

Description

Wireframe Only

  • Type: Checkbox