Geometric Dissolve Pro
Geometric Dissolve is an advanced feature that expands beyond a typical Dissolve in the main shader. It uses the 3D Mesh to manipulate the vertices, creating an advanced 3D dissolve animation.
This Feature is only available in Poiyomi Pro! Subscribe to the Patreon at the $10 tier or higher to access it.
Shape Type
Type
: Dropdown, Options:Pyramid (slower)
/Triangle (fast)
Pyramid (slower)
Default mode. Triangles actively being 'dissolved' will have additional geometry generated in order to give depth and volume to the effect.
Triangle (faster)
Triangles actively being 'dissolved' will remain simple triangles and have no additional geometry generated.
Gradient Type
Type
: Dropdown, Options:Texture
/Point 2 Point
/Noise
Determines how the intensity of the effect will be driven.
Texture
UV
Type
: Dropdown, Options:UV0
/UV1
/UV2
/UV3
/World Pos
/Local Pos
Which UV the Geometric Dissolve effect will be projected onto.
Gradient
Type
: Data Texture (sRGB OFF)
Description
Mask
Type
: Data Texture (sRGB OFF)
Description
Dissolve Alpha
Type
: Float, Range:-1.0 - 1.0
Description
Expansion Time
Type
: Float, Range:0.001 - 1.0
Description
Point 2 Point
Description
Mask
Type
: Data Texture (sRGB OFF)
Description
Dissolve Alpha
Type
: Float, Range:-1.0 - 1.0
Description
Expansion Time
Type
: Float, Range:0.001 - 1.0
Description
Vertex Color Position
Type
: Checkbox
Description
Start Point
Type
: Vector (3)
Description
End Point
Type
: Vector (3)
Description
Visualize
Type
: Checkbox
Description
Noise
Description
UV
Type
: Dropdown, Options:UV0
/UV1
/UV2
/UV3
/World Pos
/Local Pos
Which UV the Geometric Dissolve effect will be projected onto.
Mask
Type
: Data Texture (sRGB OFF)
Description
Dissolve Alpha
Type
: Float, Range:-1.0 - 1.0
Description
Noise Threshold
Type
: Float, Range:0.0 - 1.0
Description
Expansion Time
Type
: Float, Range:0.001 - 1.0
Description
Noise Density
Type
: Float (2)
Density of the noise used to drive dissolve intensity. Smaller values appear smoother, larger values provide more detail.
Noise Speed
Type
: Float
Determines how quickly the noise algorithm progresses through time. Larger values are faster.
Motion & Size
Travel Distance
-Type
: Float
Determines the maximum distance a triangle being 'dissolved' may travel.
Scale Range
MinS
-Type
: Float
Description
MaxS
-Type
: Float
Description
MinR
-Type
: Float
Description
MaxR
-Type
: Float
Description
Height Range
MinH
-Type
: Float
Description
MaxH
-Type
: Float
Description
MinR
-Type
: Float
Description
MaxR
-Type
: Float
Description
Min Rotation
Type
: Float (3)
Description
Max Rotation
Type
: Float (3)
Description
Color & Emission
Color Tex
Type
: Color Texture (sRGB ON)
Description
Blending
Type
: Dropdown, Options:Replace
/Multiply
/Screen
/Linear Dodge(Add)
/Overlay
/Mixed
Color blending mode
Color
Type
: Color (RGBA)
Color to blend
Color Range
Type
: Float (2)
'Min' determines at what dissolve strength the material's base color will be fully shown.
'Max' determines at what dissolve strength the texture/color specified in this section will be fully shown.
Values between 'Min' and 'Max' will fade smoothly. 'Min' may be larger than 'Max'.
Emission Range
Type
: Float (2)
'Min' determines at what dissolve strength this section will stop producing emissions.
'Max' determines at what dissolve strength this section will produce the specified emission amount.
Values between 'Min' and 'Max' will fade smoothly. 'Min' may be larger than 'Max'.
Wireframe
Wireframe
Type
: Checkbox
Enables Wireframe
Thickness
Type
: Float, Range:0.0 - 1.0
Description
Time Offset
Type
: Float
Description
Extend Base Color
Type
: Checkbox
Description
Wireframe Only
Type
: Checkbox