Fur Pro
The Poiyomi Fur Shader is a system that uses a height-based technique to enable simulation of fabrics and hairs. It can look similar to how fur is simulated in animated films but with some differences.
This Feature is only available in Poiyomi Pro! Subscribe to the Patreon at the $10 tier or higher to access it.
Poiyomi Fur is a very expensive feature, as it must render every frame in order to simulate the effect. As such, this will cause a huge performance impact, so use it carefully!
Layer Count
Type
: Float, Range:1 - 31
How many fur layers to use. The higher the value, the more fur simulation will occur.
Length
Type
: Float, Range:0 - 0.05
How much length the fur should be from the surface of the Mesh.
Gravity Strength
Type
: Float, Range:-1 - 1
How much Gravity should be simulated on the fur.
Color
Type
: Color
The Base Color of the Fur, if no Texture is defined.
Fur Texture
Type
: Color Texture (sRGB = On
)
Texture pattern to use as the fur.
Apply Fur Texture to Skin
Type
: Checkbox
If enabled, applies the Fur Texture to the skin's surface.
Mask
Type
: Data Texture (sRGB = Off
)
Texture slot to use for masking areas where Fur should only simulate.
Height Map
Type
: Data Texture (sRGB = Off
)
Specify which Height Map to use for the Fur. This is the main driver for the Fur simulation.
Height Map Min Max
Type
: Variable Float, Range:0 - 1
Determines the intensity of the Height range as determined by the Height Map.
AO
Type
: Float, Range:0.0 - 1.0
Intensity of Ambient Occlusion to use on the Fur simulation.
AO Min Max
Type
: Variable Float, Range:0 - 1
Determines the intensity of the AO range.
Hue Shift
Type
: Checkbox
Enables options to change the Hue of the fur color using the Animator.
Shift Speed
Type
: Float
How much to constantly shift the hue with time. A value of 1 will result in a full hue shift cycle every 20 seconds.
Hue Shift
Type
: Float, Range:0.0 - 1.0
How much to shift the fur color around the hue circle.
This value is circular, and will have the same result at 0 and 1.
Advanced
Vertex Color Normals
Type
: Checkbox
If enabled, uses Vertex Color Normals for the Fur surface.
Min Distance
Type
: Float
The minimum distance of the Fur.
Max Distance
Type
: Float
The maximum distance of the Fur.