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Localization

Nearby the top of the Shader, there is a dropdown that changes the Language of the Material UI to a supported language. It makes use of Thry Editor's locale scripts to help translate as many words as possible, with a few manual exceptions.

Text is translated from on an internalized spreadsheet provided by it's locale file, located at _PoiyomiShaders/Shaders/Poiyomi_Pro_Locale.asset in Unity. If the material property has supported text for the chosen language, that text will appear in the UI in place of English.

Language

  • Type: Dropdown, Options: English/German/Japanese

The dropdown will change the text in the Material UI globally to the supported language format.

English

Text and Properties will be presented in American English. This is the default written language.

Spanish

Text and Properties will be presented in Spanish. Contributed by Yamikadesu

German

Text and Properties will be presented in Deutsch. Contributed by Thryrallo

Japanese

Text and Properties will be presented in Japanese. Contributed by Tony_Lewis

Korean

Text and Properties will be presented in Korean. Contributed by Tony_Lewis

Contribution

We hope to have additional support for more Languages in the future. If you don't see a Language that you prefer, we highly encourage you to help us out! Join our Discord Server and drop us a line.