Feature-rich Toon and PBR Shader for Unity, with a specific focus on VRChat
Toon | Realistic | Stylized Shading | PBR Features | Global Masking | AudioLink Support | and more!
Features
- Various Shading Styles
- Stylized Toon Shading presets with customizable options, such as Texture Ramp, Multilayer Math, and ShadeMap.
- Realistic Shading presets, such as Wrapped, Skin, Realistic, and Cloth.
- Sophisticated Light Data settings for changing how the lighting and shading is influenced on your Material.
- Outline features for adding cartoon-style outer stencils to your Model, using the inverse-hull effect.
- Grab Pass features, available as a separate shader variant.
- Easy to Use
- User Interface with sophisticated organization and layout that sets it apart from other Toon shaders.
- Fun, Decorative Functions
- Decals, for fun and unique ways to decorate your Avatar with logos, shapes, stickers, and patterns.
- Details, allowing you to apply (often tiled textures) to your Base Color and Normals.
- Up to 4 Matcaps for creating fast and approximate looks from a spherical texture.
- Cubemaps, for simulating reflections and other effects using an HDR cubemap texture.
- Flipbooks, providing support for Texture Arrays that can be played as an animation on the Material.
- Up to 4 Emission Slots, each with independent unique options for adding highlights or glow effects.
- Glitter, providing voronoi-based sparkles to the color of the mesh that can create glittery surfaces with specular lighting.
- Various UV options such as support for UV0, UV1, UV2, UV3, Distortion, Panosphere, and Polar UV.
- PBR Features
- Reflections & Specular, for metallics and reflective surfaces.
- Clear Coat, creating glossy appearances that can be compared to automotive paint or carbon fiber composite.
- Up to 2 Rim Lighting effects, allowing for fresnel-like highlights or glows around the edges of a Material.
- Environmental Rim, simulating low-angle reflections from the surrounding environment.
- Highly-acclaimed Masking Features
- Vertex Colors and various Masking support for advanced customization.
- RGBA Color Masking for applying different color tints, textures, and normal maps with the main color.
- Signature Global Masking support, allowing for up to 16 Color Channels to use from up to 4 Global Masks across the Material.
- The most advanced Material User Interface for a Toon Shader
- Integrated Texture Packers for merging Masks and Color Channels in various features.
- Use Presets to easily apply features from a Material onto another Material.
- Search functionality, allowing ease of access to common features.
- Cross-Shader Editor for editing multiple Materials using Poiyomi Shaders, all at once.
- All features of ThryEditor.
- Full AudioLink Support
- Over 10+ modules in Poiyomi Shaders supporting various AudioLink effects!
- AL Spectrum, projecting a waveform-like effect that react to the World's music onto the UV.